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Test Update October / 18 / 2011

POPULATION / ZONE PROGRESSION

Fixed an issue that would cause NPCs to continually circle around the player character while in combat in certain situations.

 

 

 

Temple of Rallos Zek: Foundations of Stone [Challenge]

During the Statue of Rallos Zek fight the automatons of escalation have reduced abilities and should be easier to handle.  The statue itself will wait much longer after its final text before it activates retaliation.

 



Test Update October / 17 / 2011

DUNGEON FINDER

Dungeons are now broken into categories.

If a player declines a DF offer, they must wait 15 minutes before they can queue again.

The dungeon finder will now give an indication of how many players of each archetype are queued for each dungeon.

Any member of the group can now set group options, but everyone in the group must vote on the changes before they apply.

 

 

LIVE EVENTS

Nights of the Dead

An Essence of Fear and an Eerie Essence are now being offered to everyone correctly upon completion of the quest "The Troubling Truth".

The "Petrified Bone Tile" can now be scaled even larger.

An Essence of Fear and an Eerie Essence now have appropriate descriptions.

 

 

ITEMS

Titaniir, Aether Strike has been returned to a 4 second delay.

 

 

BATTLEGROUNDS

Queuing for a battleground as a group should work again.

 

 



Test Update October / 13 / 2011

LIVE EVENTS

 

Nights of the Dead

 

The headless Horseman should once again be patrolling Nektulos Forest.

 

 

 

 

 

QUESTS

 

The quest "Researching Lavastorm: Relics of Battle" once more rewards the Flame Researcher’s Robe.



Test Update October / 12 / 2011

BEASTLORD PRELUDE PART TWO

 

You should be able to properly revive in Poren’s Trial if you die there.

 

 

 

 

 

DUNGEON FINDER

 

Return to dungeon finder group is now disabled while in PvP combat.

 

 

 

 

 

POPULATION / ZONE PROGRESSION

 

Great Divide

 

Griggin in the Snowfang Gnoll camp should no longer sell raid adornments for heroic shards.

 

 

 

 

 

ITEMS

 

The Headwrap of Rage is now leather and can be equipped by bruisers.

 

Hendin's Nightmarish Round Shield should now have an appropriate appearance.

 

Elements of War forearms that were missing procs have had them added.

 

Added block chance to tank forearms in Elements of War that were missing it.

 



Test Update October / 05 / 2011

BEASTLORD PRELUDE PART TWO

 

Thanks to all who ran through the second beastlord prelude event!  The following fixes were made based on your feedback:

 

Corrected Vuzx’s name where I could find it wrong.

 

Properly categorized the quests as "World Event".

 

Fixed the Evil side of the quest to reference Commonlands instead of Antonica when looking for the Scar Bear’s cave.

 

Properly set Poren’s quest to tell you to return to him instead of Keven.

 

Fixed the ROI marker for Keven’s trial on the evil side.

 

Added a note to return to the spiritual pocket on Poren’s quest.

 

Fixed Sahdi’s dialog to give the proper response if you have completed the appropriate steps of the quest.

 

Changed the effect inside the spiritual pocket to match the outside of the spiritual pocket.

 

Added to Sahdi’s dialog to explain a little more about the Truespirit.

 

Changed Sahdi’s dialog to properly state there were two previous Awakenings.

 

Changed Keven’s Trial description to read "a number of deer".

 

Fixed the hail handlers on the Harbingers so you no longer have to complete Stage 2 of the main quest to pick up the sub-quests, if you happen to decline them.

 

Changed some of Vuzx’s dialog to mention that the berries rot on the branch.

 

Added descriptive text on the medallions.

 

Made Vuzx’s text more gender-neutral.

 

Changed the graphic on the Codex book.

 

Wolves should no longer respawn in Keven’s Trial.

 

Deer will no longer give XP in Keven’s Trial.

 

Made a TON of typo corrections based on your feedback and suggestions.

 

 

 

 

 

POPULATION / ZONE PROGRESSION

 

Sullon’s Spire [Challenge]

 

The elevator pad on the fifth floor will no longer dip below the floor when it descends.

 

 

 

 

 

ITEMS

 

Drops within the Drunder themed zones should now have a description telling you if they can be broken down into the various ores that are used in creating the Drunder set armor.